Dolphin gets it name from the GameCubes codename. So no previous lasers must be shot.Įvery dumped texture has an identification of it's "Type", which is the last number in the file name (e.g. Dolphin is an emulator for the Nintendo consoles GameCube and Wii. So in the above example, you would want to make sure that when you fire the gun to get the textures, it is the first time the game is seeing the game textures (on that bootup). Make sure that the 'User' folder is explicitly specified, since Dolphin will assume whatever path it. Under 'Value Data', enter the path to the custom User directory.
Double click the 'UserConfigPath' value and an Edit String dialog appears. But then while the emulator is still running, it will not dump any textures is has previously seen, even if you have deleted them from the folder. Right click the new Dolphin Emulator key, and select New > String Value. The reason why this works, from what I've found, is that once you boot up Dolphin, it will dump a texture that it sees it for the first time. Dolphin is available for Linux, macOS, Windows. It will dump the gun texture and red laser flash (I think thats what it is), and nothing else. Dolphin is a Nintendo GameCube and Wii emulator, currently supporting the x8664 and AArch64 architectures. Go back to match, and then shoot a laser. Delete contents of the GALE01 texture dump folder. dat file?), I would get to the point where I'm in a match -> pause emulator. If I am trying to find a specific one, like when fox/falco shoots their laser (which we need to investigate, I think theyre just black and white images, meaning the color is stored somewhere in a. You can be playing the game with the texture dump folder open and see it dynamically dumping textures. It will not duplicate dumped textures within the folder. It will dump textures anytime you are playing with this box checked. When it is checked, textures rendered in the game will be dumped toĭocuments (or whatever your default folder is)\Dolphin Emulator\Dump\GALE01\